READ IT.
A 2,000-page open archive. Faction dossiers, city records, gene-forge timelines, Dead Channel intercepts. Built like a leaked field wiki, not a marketing brochure.
A 2,000-page open archive. Faction dossiers, city records, gene-forge timelines, Dead Channel intercepts. Built like a leaked field wiki, not a marketing brochure.
Sit down at a table. Push miniatures, kitbashes, or counters. Skirmish for 3-6, mass battle for 28mm armies, solo with an oracle, or campaign through linked modules.
OpTac is built to run on old toys. Dollar-store army men. Garage-sale dinos. The plastic horde from your kid's bin. Strip 'em, snip 'em, glue greeblies on, paint 'em ugly — that's a legal Operator. No proprietary line. No paywall sprues. No "official" anything. If it can stand up on the table, it can fight.
Two playable digital prototypes in your browser. No download, no account. HVT card-game tactics. TBT hex-grid faction warfare. Built to test the rules under live fire.
A tabletop wargame built around the gut-punch moment when the plan falls apart. No ballistic simulation. No celebration. The point is to make you sweat, scream obscenities at your buddy, and crack a post-game beer talking about what just happened.
Operators are gene-forged splices. Missions are paper ops. The briefing is accurate — it just isn't right.
A living globe. Every red mark is a live theatre. Every cluster is a city under pressure. The map is the briefing — ground truth ships separately.
Pair the rotating globe with the flat Mercator projection for sandbox prep, then drop into a GM map for the table.
High-Value Target. Five challenges. Three turns. Active / Wounded / KIA. The strike team draws first — everyone else just draws.
Hex-grid tactics prototype. Operators, AI factions, campaign map. The faster way to learn what Iron Line feels like at the table.
Roll a complete operator in one click. Class, callsign, splice, gear, tics, debts. Ready to drop on the table.
My name is Jesse Alexander. I’m a screen scribbler, and I write TV shows and some movies and video games.
All these things that I’ve worked on sit somewhere around the tech, intelligence, military, scientific systems; that kind of stuff has always been part of my specialty.
Over the years, that put me in some very cool rooms with people who actually work in those spaces. I’ve worked with CIA people and military people, even been to NORAD and Space Command, and made a lot of connections over the years with very interesting people in that community.
A few years back, I got a weird email through a secondary Signal account that I use for anonymous tips and such when I’m doing research. This message didn’t have any identifying info, but referenced some of my work and suggested whoever was sending it had known some of the people that I knew.
The source claimed that they were part of a program connected to CERN, which is that crazy Hadron Super Collider in Switzerland. The way they described their part of the program wasn’t about something that I had known about.
It was about using different quantum states and technology for tapping into space-time, but not for time travel. It was more about resolving probabilities and grabbing usable data out of that, like hacking future information streams, is sort of how I wrap my head around it.
I figured this was some prank or kind of AI spam, so I didn’t really respond and just thought it was weird. A few months later I got another email, and this one had an attachment.
The files in it were really weird; they were all kinds of different formats, and some I could access using like Winrar and just sort of unzipping and using steganography to unpack what was buried in some images.
It referenced events and organizations and timelines from the year 2060, essentially into 2105, and other events that hadn’t happened yet. There wasn’t a pitch; I thought maybe someone was trying to sell me on something or convince me of something I had no idea about.
The more I started to look at it, the more I started to wonder: was this stuff real? Was it fake? I started seeing patterns across the fragments that connected and made assumptions about future conflicts and logistics, seeing failure repeating with variation and sometimes contradicting each other, with all these weird gaps.
My first instinct was to reconstruct it, so I ran chunks through Claude and ChatGPT and tried to get it organized, but that wasn’t helping. The outputs looked clean, but were kind of flattened, and almost felt even more bogus.
Instead of trying to complete the data, I started stripping it down into lore and a rule set, because I was thinking that disclosing this in a traditional way wouldn’t make any sense and would just make me look weird.
I thought, well, why don’t I just start messing around with it like a game?
I’ve done some narrative design, but it’s not my core domain of expertise. So, I brought the AI back in to get it to help me build game systems: dice and thresholds and modifiers, so I could play through these future events.
It has to be a hoax, this whole thing, maybe it is, maybe it isn’t. I have no idea; there’s cool stuff here, but either way, I get to play with it, you can too.
If I get more of these weird messages from the source, I’ll be updating the material, for whatever that’s worth. Is it real? Is it fake? No idea.
Either way, it’s the kind of stuff I’m into. I hope you take this madness in the spirit with which it’s being shared. Have a look, or click away.
Thx!
J.A.